2/29/2024 0 Comments Tomb raider goty edition ps3![]() I prefer this game over Uncharted 1 & 3, a series it's often compared to as the Uncharted series was inspired heavily by it. It does that well and then some, I wouldn't go as far as to call the game GREAT, but it is a very good & enjoyable experience that doesn't over stay it's welcome. This game had good intentions bring Lara to the new consoles and a new generation of gaming and evolve everything from the original games. These combat encounters are surprisingly good, though few and far in between until the final quarter of the game, they offer a good enough break from puzzles, and scaling mossy cliff sides or broken airplanes and maintains your attention from first to last grunt. During combat sequences the world opens up slightly to not have you feel claustrophobic, and gives you enough freedom to move in between cover, scale small buildings and watch towers and search for relics and ammunition as well tear through the local militia. It's quite linear, and doesn't often deviate from that, but the most linear sections are during puzzles sequences so you never get lost or too distracted. Level design for the most part I'd say is good. ![]() The plot is what you can expect of a Tomb Raider game, and the characters that service the plot do a good enough job to motivate you to continuously fight not just for yourself and your safety & freedom, but for theirs too. Excluding that sequence (that I won't directly mention for spoiler reasons), every character you meet will wear their intentions, loyalty or disloyalty on their sleeve. The one time it did though, when one of your "allies" was being ominous and suspicious, it was laughably mediocre & the betrayal could be seen from a mile away, but it was thankfully a one time thing. Characters best compliment a story rather than to just service it, and I would've preferred for the various cutscenes to hold my attention more than they did (when a set piece weren't involved) but to be fair to the game it doesn't often attempt to do so. The various characters you meet in this game aren't exactly mysterious, very deep or developed for that matter, but they service the story of the game well enough. I wouldn't say any character in the game is exceeding complex and left me curious as to what their intentions are, or if their actions had were performed for the good of others. This game also introduces multiple allies, and hostiles that are decently well developed. My questions during my play through were answered, and the answers I received left me on the edge of my seat while I was experiencing set piece after set piece, and uncovering interesting artefacts, while Lara would show her knowledge of them by giving a brief history of their origins, further show her knowledge & dedication to her lifework. With that being said, I'm sure you can imagine I had high hopes for the reboot series, and many questions to go along with it How will the set pieces appear in this new era of consoles & gaming? Will the puzzles be significantly improved to compensate for the improved hardware & evolution of puzzles in adventure games? Of course they were heavily inspired by Indiana Jones, but they did a lot more than put a female protagonist in thralling & dangerous scenarios that should not be survivable, but still retain your attention to see how the next game can improve on these set pieces & (at the time) good level design. ğight to Live: Salvage resources, gain experience, and upgrade Lara's weapons to survive the island's hostile inhabitants.The original Tomb Raider games are some of the better games that released at the time & not only introduced, but evolved many gaming traditions that are still prevalent today.Ěn All-New Raiding Experience: Explore a mysterious island filled with environmental puzzles, visceral combat, and ancient tombs to discover. ![]()
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